mission: water
I was part of a small team at WGBH developing an educational VR experience for the classroom in partnership with Microsoft.
Working with assets provided by NASA, I created semi-realistic terrains and environment designs for four locations in the solar system: Mars, Ceres, Europa, and Enceladus. I worked in Maya, Photoshop, and Unity to create all environments, props, textures, materials, and lighting systems.